Follow in an experienced character artist’s footsteps to create a breathtaking low poly game character fit for any portfolio.
3D Masterclass: The Swordmaster in 3ds Max and ZBrush offers a truly comprehensive, step-by-step guide to modeling, sculpting, unwrapping, texturing and rendering a low poly game character. Each chapter is broken down into bite-sized steps that leave no setting or process unexplained, allowing aspiring modelers to learn at their own pace and develop a solid understanding of the character creation process. The professional workflow detailed in this book is typical of the games design industry and anyone looking to produce a portfolio-worthy character will benefit from talented character artist Gavin Goulden’s experience in this field.
After attending the Center for Arts and Technology, Gavin Goulden moved west to begin his career in the video games industry. Gavin began his career as a generalist for Magellan Interactive, then moved on to Piranha Games to work on multiple first-person titles. After years of working with Piranha, Gavin decide to take the leap and become a full-time freelance artist. It was during this time that he was able to dabble in multiple styles and genres, contributing to titles such as: Dragon Age, FEAR 2, Rock Band 2, Damnation, Fallen Empire: Legions (now Legions: Overdrive), and many other unannounced projects. Feeling the need to be part of a team again, Gavin joined Blue Castle Games/Capcom Vancouver as a character artist on the titles The Bigs 2 and Dead Rising 2. After completing work with Capcom, Gavin moved on to Irrational Games in Boston, Massachusetts where he is currently a character artist on the upcoming title Bioshock Infinite.
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