Unity Book: Learn 3D Game Dev By Example

0546_MockupCover_Beginers guide

Packt Publishing has a new title about Unity, about how to build 3D games of all kinds: “Unity 3D Game Development by Example. Beginner’s Guide”.

This book will be reviewed soon here at Hiperia3D News, but if you want to get it now, I can tell you it looks good, and you can get it at Packt Publishing.

This is what you will learn from this book :

    * Find out how people are using the amazing new Unity 3D game engine
    * Develop and customize four fun game projects, including a frantic race through hospital hallways with a still-beating human heart and a catch game with a jilted lover that morphs into a space shooter!
    * Create both 2D and 3D games using free software and supplied artwork
    * Add motion, gravity, collisions, and animation to your game objects using Unity 3D's built-in systems
    * Learn how to use code to control your game objects
    * Create particle systems like shattering glass, sparks, and explosions
    * Add sound effects to make your games more exciting
    * Create static and animated backdrops using multiple cameras
    * Build crucial elements you'll use again and again, like timers, status bars, title screens, win/lose conditions, and buttons to link game screens together
    * Deploy your games to the Web to share them with friends, family, and adoring fans
    * Discover the difference between game skins and mechanics, to earn more money from your games

You can read a sample chapter here.

There is also an offer to get the 2 books of Packt about Unity. Look at the book’s page at Packt Publishing.

-Jordi R. Cardona-


© 2008 by Jordi R. Cardona. Link to this post without copying the text.

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