New Open Source 3D Engine For Games And Virtual Worlds

Syntensity develops Intensity Engine, a 3D engine for virtual worlds and 3D games of high quality. It is available for Linux, Mac and Windows.

They're in open beta, and are also looking for C++ coders and people that may help them with business development.

Their page explains:

"The Intensity Engine is the open source project that forms the basis of Syntensity, and consists of a client, server, and master (metadata) server - everything you need to run your own games or even your own virtual world."

It is written mostly in C++, with Python for high-level code and JavaScript for game logic. It is cross-platform: Windows and Linux are supported for both client and server (OS X support should arrive as soon as we find a maintainer).

The license is GNU Affero GPL 3.0 (AGPL). They say that they "do not consider your games/activities/content to be 'derivative works' of the engine", so you can license your virtual game or 3D game as you wish.

The engine accepts models in OBJ file format.

-Jordi R. Cardona-

© 2008 by Jordi R. Cardona. Link to this post without copying the text.

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Simon said...

I'm interested to see how these standalone engines do over time, seeing the trend towards plugins and native browser implementations coming up..

Jordi R Cardona said...

I think they will try to give more stability and graphical quality.

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