Another Standard For Web 3D: Google's O3D

Google has released a plugin for all the major browsers and operative systems, that seems to be a rival for Mozilla Khronos.

Today Google made public a series of informations about a new project called O3D.

In the words of their developers, it is:

"...a new shader-based API for 3D graphics in the browser"

So this is something similar to Khronos, and seems there is some will or space to combine it with Mozilla's Canvas 3D.

The O3D API will allow web developers to create 3D applications that want to reach the quality of game consoles.

O3D is now available as a plugin for Chrome, Firefox, Intenet Explorer, and Safari, and for Windows, Mac and Linux:

http://code.google.com/apis/o3d/

A New Standard? Again?

The O3D project is also discussing "about a new open web standard on 3D graphics for the web".

Oh, again! But the standard already exists, and it's VRML and X3D. The idea of O3D using javascript to deal with the lower level of 3D is great, but what if they provide some support for the already existing standard?

People may make worlds in VRML or X3D, and then convert or import them to O3D. Maybe an import application that takes the code and turn it to the javascript that O3D can handle may be a good thing.

O3D already imports COLLADA. It may be extended to support X3D in classical VRML syntax, or VRML.

Google has created a forum where you can submit suggestions on what features a 3D API for the web should have.

http://moderator.appspot.com/#16/e=41eb1

So if you agree with this, go and vote the option:
"Create support for VRML or X3D in classical VRML syntax because it's an already existing standard for web3D and it's easy for everyone"

-Jordi R. Cardona-


© 2008 by Jordi R. Cardona. Link to this post without copying the text.

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2 comments

Anonymous said...

Another Google failure. The 3D standard on the Web is Web3D's X3D and VRML, period. Why are some companies constantly trying to re-invent the wheel is beyond me. Web3D is 15 years in the making and does javascript just fine, thank you.

~disgusted

Jordi R Cardona said...

Another suggestion to vote from Len: "Support the Web3D Consortium/OASIS/W3C standards for web3D, X3D and H-Anim given API support for native APIs such as Direct X and open standards such as OpenGL."

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