Some news have just appeared about the new project of Mozilla: Khronos, another "open, royalty-free standard" for 3D on Internet.
Khronos will be exposing openglES to ecmascript on a webpage. It's aimed for low level 3D graphics programmers, and not to world or 3D authors, like X3D.
So we're talking of different standards for different things. Good to know.
I can recommend you some external articles this project, to not bore you describing the same as others:
- CNet News: Mozilla, graphics group seek to build 3D Web
- The Register: Google, Mozilla back 3D interwebs
- BBC News: A 3D web moves closer to reality
As you can see, this is not really new. It is like VRML (that also used ecmascript).
No one needs to invent another royalty-free standard for the 3D web, because it is out there already, and it's called VRML, and now X3D.
Please don't re-invent the wheel, or at least, don't make the same mistakes. Why not just use the VRML or X3D standard? Can someone explain me why?
I can see no reason to start again from the beginning. It seems to me that every 5 years someone invents a "standard" that is used by no one, instead of re-using what is already out there.
Please try to improve first, and if this is impossible, invent. But don't invent the same again and again.
I hope that Khronos doesn't make the same mistake and think in virtual worlds when they do their standard. People want 3D virtual worlds, and also games. For simple visualization, no new thing is needed.
Please don't mix again point of view and avatar, and add some collision detection. These are the the only things that are missing in VRML/X3D spec.
And again, why don't they do a new component or any other kind of extension of the X3D spec and simply provide a decent browser plugin? Can someone understand this?
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